
Stage 3 of both passives is now permanent for the duration of the battle as well. Rage and Berserk now give high, progressive bonuses to WS along with MA, and refresh the unit’s vigour the longer the rage goes on.

As the primary faction battle mechanic underpinning Norsca, I felt it needed to be much more impactful than nothing at all. Rage and Berserk have both been heavily revised by this mod. For example, the Khorne War-Mammoth provides a constant WS and MA buff to all units near it, while also having incredibly high melee stats and benefits from Berserk, while the Nurgle War-Mammoth has increased physical resistance and a healing ability. Marked Warshrine Mammoths: War Mammoths can now be taken in Khorne, Nurgle, Tzeentch, and Slaanesh dedications, each with their own specific bonuses and battle-field role.They have the same basic range as Marauder Hunters, but with their durability and damage, they fill out a useful support role in battle. They are highly damaging at range and can comfortably take on other factions’ heavy hitters in melee combat. Norscan Whalers: Whalers are a heavy ranged infantry unit with anti-large that truly embodies the hybrid-infantry role.They also benefit from all technology and skills that benefit Norscan Melee Infantry generally and the Marauder Champions in particular. They benefit from the Norscan Battle-Fury skill which increases their charge bonus so long as their leadership is above 50%.

They are less heavily armoured than Chosen and with a lower melee defense, but better attack, weapon strength, and charge bonus. Norscan Huskarls are highly powerful heavy infantry units that in terms of battlefield role are a composite between Chosen and Hammerers (think along the lines of the Black-Iron Reavers from Lord Mortkin).
#Total war warhammer norsca mammoth stats mod#
This mod adds in a number of new Heavy Infantry, Ranged Infantry, and Monstrous units to all Norscan factions: It is intended specifically to do two things – Firstly, to bring the faction as a whole up to the same level as my Lord Mortkin LL mod, and secondly, to create a framework in which my future LL mod projects (which will be revealed in the third game) shall operate within. This is my attempt, in lieu of an official overhaul, to create a mod that brings Norsca as a whole on level with the other factions in Warhammer II and III.
